air_scout

{'TEMP_texelinfo': 5.39039,
 'audio': {'loops': {'move': {'cue': '/SE/Movement/air/air_scout_loop',
                              'flag': 'vel_changed',
                              'should_start_func': 'is_moving_laterally',
                              'should_stop_func': 'is_not_moving'}},
           'selection_response': {'cue': '/SE/Selection/air/air'}},
 'base_spec': '/pa/units/air/base_flyer/base_flyer.json',
 'build_metal_cost': 60,
 'command_caps': ['ORDER_Move', 'ORDER_Patrol', 'ORDER_Assist'],
 'description': '!LOC: Scout- Fast. Can see far away. Does not attack.',
 'display_name': '!LOC:Firefly',
 'events': {'build_complete': {'audio_cue': '/SE/Build_Complete/air'},
            'died': {'audio_cue': '/SE/Death/Air',
                     'effect_scale': 0.5,
                     'effect_spec': '/pa/units/air/base_flyer/base_flyer_death.pfx'},
            'fired': {'audio_cue': '/SE/Weapons/air/air_scout_fire'}},
 'max_health': 20,
 'mesh_bounds': [11.5, 8, 2],
 'model': {'arrows': 5, 'filename': '/pa/units/air/air_scout/air_scout.papa'},
 'navigation': {'acceleration': 90,
                'brake': 90,
                'dodge_multiplier': 1.0,
                'dodge_radius': 10,
                'move_speed': 90,
                'turn_speed': 180,
                'type': 'air',
                'wobble_factor': 0.1,
                'wobble_speed': 0.2},
 'physics': {'gravity_scalar': 1, 'radius': 6},
 'recon': {'observer': {'items': [{'channel': 'sight',
                                   'layer': 'surface_and_air',
                                   'radius': 250,
                                   'shape': 'capsule'},
                                  {'channel': 'sight',
                                   'layer': 'underwater',
                                   'radius': 250,
                                   'shape': 'capsule'}]}},
 'selection_icon': {'diameter': 17.0},
 'unit_types': ['UNITTYPE_Scout',
                'UNITTYPE_Mobile',
                'UNITTYPE_Air',
                'UNITTYPE_Basic',
                'UNITTYPE_FactoryBuild']}