battleship

{'TEMP_texelinfo': 47.2606,
 'audio': {'loops': {'move': {'cue': '/SE/Movement/sea/T2_battleship_loop',
                              'flag': 'vel_changed',
                              'should_start_func': 'is_moving',
                              'should_stop_func': 'is_not_moving'}},
           'selection_response': {'cue': '/SE/Selection/sea/sea_large'}},
 'base_spec': '/pa/units/sea/base_ship/base_ship.json',
 'build_metal_cost': 4800,
 'description': '!LOC:Battleship- Long range advanced anti-ship, and anti-land '
                'guns.',
 'display_name': '!LOC:Leviathan',
 'events': {'build_complete': {'audio_cue': '/SE/Build_Complete/sea'},
            'died': {'audio_cue': '/SE/Death/Sea_large',
                     'effect_scale': 1.0,
                     'effect_spec': '/pa/effects/specs/default_explosion_naval_t2.pfx'},
            'fired0': {'audio_cue': '/SE/Weapons/sea/T2_battleship_fire',
                       'effect_scale': 5.0,
                       'effect_spec': '/pa/effects/specs/tank_muzzle_flash.pfx '
                                      'socket_muzzle02 '
                                      '/pa/effects/specs/tank_muzzle_flash.pfx '
                                      'socket_muzzle03 '
                                      '/pa/effects/specs/tank_muzzle_flash.pfx '
                                      'socket_muzzle01'},
            'fired1': {'audio_cue': '/SE/Weapons/sea/T2_battleship_fire',
                       'effect_scale': 5.0,
                       'effect_spec': '/pa/effects/specs/tank_muzzle_flash.pfx '
                                      'socket_muzzle05 '
                                      '/pa/effects/specs/tank_muzzle_flash.pfx '
                                      'socket_muzzle06 '
                                      '/pa/effects/specs/tank_muzzle_flash.pfx '
                                      'socket_muzzle04'},
            'fired2': {'audio_cue': '/SE/Weapons/sea/T2_battleship_fire',
                       'effect_scale': 5.0,
                       'effect_spec': '/pa/effects/specs/tank_muzzle_flash.pfx '
                                      'socket_muzzle08 '
                                      '/pa/effects/specs/tank_muzzle_flash.pfx '
                                      'socket_muzzle09 '
                                      '/pa/effects/specs/tank_muzzle_flash.pfx '
                                      'socket_muzzle07'},
            'fired3': {'audio_cue': '/SE/Weapons/sea/T2_battleship_fire',
                       'effect_scale': 5.0,
                       'effect_spec': '/pa/effects/specs/tank_muzzle_flash.pfx '
                                      'socket_muzzle11 '
                                      '/pa/effects/specs/tank_muzzle_flash.pfx '
                                      'socket_muzzle12 '
                                      '/pa/effects/specs/tank_muzzle_flash.pfx '
                                      'socket_muzzle10'}},
 'fx_offsets': [{'filename': '/pa/units/sea/battleship/battleship_wake.pfx',
                 'type': 'moving_forward'}],
 'guard_layer': 'WL_LandHorizontal',
 'max_health': 6000,
 'mesh_bounds': [9, 40, 12],
 'model': {'animtree': '/pa/anim/anim_trees/battleship_anim_tree.json',
           'filename': '/pa/units/sea/battleship/battleship.papa'},
 'navigation': {'acceleration': 30,
                'brake': 80,
                'move_speed': 8,
                'park_stamp_cost': 30,
                'park_stamp_type': 'box',
                'turn_accel': 15,
                'turn_speed': 45,
                'type': 'deepwater'},
 'nearby_target_tick_update_interval': 15,
 'physics': {'radius': 6, 'shape': 'sphere'},
 'recon': {'observer': {'items': [{'channel': 'sight',
                                   'layer': 'surface_and_air',
                                   'radius': 200,
                                   'shape': 'capsule'},
                                  {'channel': 'sight',
                                   'layer': 'underwater',
                                   'radius': 200,
                                   'shape': 'capsule'}]}},
 'selection_icon': {'diameter': 38.0},
 'spawn_layers': 'WL_WaterSurface',
 'tools': [{'aim_bone': 'bone_pitch01',
            'fire_event': 'fired0',
            'muzzle_bone': ['socket_muzzle01',
                            'socket_muzzle02',
                            'socket_muzzle03'],
            'projectiles_per_fire': 3,
            'record_index': 0,
            'spec_id': '/pa/units/sea/battleship/battleship_tool_weapon.json'},
           {'aim_bone': 'bone_pitch02',
            'fire_event': 'fired1',
            'muzzle_bone': ['socket_muzzle04',
                            'socket_muzzle05',
                            'socket_muzzle06'],
            'projectiles_per_fire': 3,
            'record_index': 1,
            'spec_id': '/pa/units/sea/battleship/battleship_tool_weapon.json'},
           {'aim_bone': 'bone_pitch03',
            'fire_event': 'fired2',
            'muzzle_bone': ['socket_muzzle07',
                            'socket_muzzle08',
                            'socket_muzzle09'],
            'projectiles_per_fire': 3,
            'record_index': 2,
            'spec_id': '/pa/units/sea/battleship/battleship_tool_weapon.json'},
           {'aim_bone': 'bone_pitch04',
            'fire_event': 'fired3',
            'muzzle_bone': ['socket_muzzle10',
                            'socket_muzzle11',
                            'socket_muzzle12'],
            'projectiles_per_fire': 3,
            'record_index': 3,
            'spec_id': '/pa/units/sea/battleship/battleship_tool_weapon.json'}],
 'unit_types': ['UNITTYPE_Naval',
                'UNITTYPE_Mobile',
                'UNITTYPE_Offense',
                'UNITTYPE_Artillery',
                'UNITTYPE_Advanced',
                'UNITTYPE_FactoryBuild']}