bot_sniper

{'TEMP_texelinfo': 5.32966,
 'attachable': {'offsets': {'head': [0, 0, 7.4], 'root': [0, 0, 0]}},
 'audio': {'loops': {'move': {'cue': '/SE/Movement/bot/sniper_loop',
                              'flag': 'vel_changed',
                              'should_start_func': 'is_moving',
                              'should_stop_func': 'is_not_moving'}},
           'selection_response': {'cue': '/SE/Selection/bot/sniper'}},
 'base_spec': '/pa/units/land/base_bot/base_bot.json',
 'build_metal_cost': 800,
 'description': '!LOC:Sniper- Long-range. High damage. Slow rate of fire. '
                'Intercepts missiles. Attacks land, air and sea targets.',
 'display_name': 'Gil-E',
 'events': {'build_complete': {'audio_cue': '/SE/Build_Complete/bot'},
            'died': {'audio_cue': '/SE/Death/Bot',
                     'effect_scale': 1.2,
                     'effect_spec': '/pa/effects/specs/default_explosion_bot_t2.pfx'},
            'fired0': {'audio_cue': '/SE/Weapons/bot/sniper_fire',
                       'effect_spec': '/pa/effects/specs/tank_muzzle_flash.pfx '
                                      'socket_muzzle01'},
            'fired1': {'audio_cue': '/SE/Weapons/bot/sniper_fire_anti_tac',
                       'effect_spec': '/pa/units/land/bot_sniper/bot_sniper_beam_flash.pfx '
                                      'socket_muzzle02'}},
 'guard_layer': 'WL_AnySurface',
 'headlights': [{'bone': 'bone_head',
                 'color': [0.75, 1.0, 1.0],
                 'far_distance': 20.0,
                 'gobo': '/pa/effects/textures/gobo/spotlight_gobo.papa',
                 'intensity': 1.4,
                 'near_distance': 1.0,
                 'near_height': 1.5,
                 'near_width': 1.5,
                 'offset': [0.0, -0.7, 0.0],
                 'orientation': [0.0, 35.0, 0.0]}],
 'lamps': [{'bone': 'bone_head',
            'color': [1.0, 1.0, 1.0],
            'intensity': 2.0,
            'offset': [0.0, -0.6, 0.0],
            'radius': 1.0},
           {'bone': 'bone_weapon',
            'color': [1.0, 1.0, 1.0],
            'intensity': 2.0,
            'offset': [2.0, -0.9, 0.625],
            'radius': 1.5}],
 'max_health': 150,
 'mesh_bounds': [6.5, 7, 7.6],
 'model': {'animations': {'aimDown': '/pa/units/land/bot_sniper/bot_sniper_anim_aimDown.papa',
                          'aimUp': '/pa/units/land/bot_sniper/bot_sniper_anim_aimUp.papa',
                          'death': '/pa/units/land/bot_sniper/bot_sniper_anim_death.papa',
                          'idle': '/pa/units/land/bot_sniper/bot_sniper_anim_idle.papa',
                          'walk': '/pa/units/land/bot_sniper/bot_sniper_anim_walk.papa'},
           'animtree': '/pa/anim/anim_trees/bot_sniper_anim_tree.json',
           'filename': '/pa/units/land/bot_sniper/bot_sniper.papa',
           'walk_speed': 12},
 'navigation': {'acceleration': 120,
                'brake': -1,
                'group_preference': 'back',
                'move_speed': 12,
                'turn_speed': 720,
                'type': 'land-small'},
 'nearby_target_tick_update_interval': 15,
 'physics': {'radius': 3.5},
 'recon': {'observer': {'items': [{'channel': 'sight',
                                   'layer': 'surface_and_air',
                                   'radius': 180,
                                   'shape': 'capsule'},
                                  {'channel': 'sight',
                                   'layer': 'underwater',
                                   'radius': 180,
                                   'shape': 'capsule'}]}},
 'selection_icon': {'diameter': 11.0},
 'tools': [{'aim_bone': 'bone_turret',
            'fire_event': 'fired0',
            'muzzle_bone': 'socket_muzzle01',
            'record_index': 0,
            'spec_id': '/pa/units/land/bot_sniper/bot_sniper_tool_weapon.json'},
           {'aim_bone': 'bone_turret',
            'fire_event': 'fired1',
            'muzzle_bone': 'socket_muzzle02',
            'record_index': 1,
            'spec_id': '/pa/units/land/bot_sniper/bot_sniper_beam_tool_weapon.json'}],
 'transportable': {'size': 1},
 'unit_types': ['UNITTYPE_Bot',
                'UNITTYPE_Mobile',
                'UNITTYPE_Offense',
                'UNITTYPE_Land',
                'UNITTYPE_Artillery',
                'UNITTYPE_Advanced',
                'UNITTYPE_FactoryBuild']}