fabrication_ship_adv

{'TEMP_texelinfo': 11.3243,
 'attachable': {'offsets': {'head': [0, 0, 4], 'root': [0, 0, 0]}},
 'audio': {'loops': {'build': {'cue': '/SE/Construction/Fab_contruction_beam_loop',
                               'flag': 'build_target_changed',
                               'should_start_func': 'has_build_target',
                               'should_stop_func': 'no_build_target'},
                     'move': {'cue': '/SE/Movement/sea/Fab_ship_loop',
                              'flag': 'vel_changed',
                              'should_start_func': 'is_moving',
                              'should_stop_func': 'is_not_moving'}}},
 'base_spec': '/pa/units/sea/base_ship/base_ship.json',
 'build_metal_cost': 2400,
 'buildable_types': 'Naval & Structure & Advanced | Naval & Factory & '
                    'Advanced | FabAdvBuild | FabBuild',
 'command_caps': ['ORDER_Move',
                  'ORDER_Patrol',
                  'ORDER_Build',
                  'ORDER_Reclaim',
                  'ORDER_Repair',
                  'ORDER_Assist'],
 'description': '!LOC:Advanced fabricator- Wired to build naval structures.',
 'display_name': '!LOC:Advanced Fabrication Ship',
 'events': {'build_complete': {'audio_cue': '/SE/Build_Complete/fab'},
            'died': {'audio_cue': '/SE/Death/Sea',
                     'effect_scale': 0.7,
                     'effect_spec': '/pa/effects/specs/default_explosion_naval.pfx'}},
 'fx_offsets': [{'bone': 'socket_rightMuzzle',
                 'filename': '/pa/effects/specs/fab_spray.pfx',
                 'offset': [0.0, 0.0, 0.0],
                 'orientation': [0, 0, 0],
                 'type': 'build'},
                {'bone': 'socket_leftMuzzle',
                 'filename': '/pa/effects/specs/fab_spray.pfx',
                 'offset': [0.0, 0.0, 0.0],
                 'orientation': [0, 0, 0],
                 'type': 'build'},
                {'filename': '/pa/units/sea/fabrication_ship_adv/fabrication_ship_adv_wake.pfx',
                 'type': 'moving_forward'}],
 'max_health': 600,
 'mesh_bounds': [6.8, 15, 6.6],
 'model': {'animtree': '/pa/anim/anim_trees/fabrication_turret_anim_tree.json',
           'filename': '/pa/units/sea/fabrication_ship_adv/fabrication_ship_adv.papa'},
 'navigation': {'acceleration': 100,
                'brake': 100,
                'move_speed': 10,
                'park_stamp_cost': 10,
                'park_stamp_type': 'sphere',
                'turn_speed': 90,
                'type': 'deepwater'},
 'physics': {'allow_pushing': True, 'radius': 6, 'shape': 'sphere'},
 'recon': {'observer': {'items': [{'channel': 'sight',
                                   'layer': 'surface_and_air',
                                   'radius': 100,
                                   'shape': 'capsule'},
                                  {'channel': 'sight',
                                   'layer': 'underwater',
                                   'radius': 100,
                                   'shape': 'capsule'}]}},
 'selection_icon': {'diameter': 20.0},
 'spawn_layers': 'WL_WaterSurface',
 'tools': [{'aim_bone': 'bone_pitch',
            'spec_id': '/pa/units/sea/fabrication_ship_adv/fabrication_ship_adv_build_arm.json'}],
 'transportable': {'size': 1},
 'unit_types': ['UNITTYPE_Fabber',
                'UNITTYPE_Construction',
                'UNITTYPE_Naval',
                'UNITTYPE_Mobile',
                'UNITTYPE_Advanced',
                'UNITTYPE_FactoryBuild']}