frigate

{'TEMP_texelinfo': 19.1546,
 'audio': {'loops': {'move': {'cue': '/SE/Movement/sea/frigate_loop',
                              'flag': 'vel_changed',
                              'should_start_func': 'is_moving',
                              'should_stop_func': 'is_not_moving'}}},
 'base_spec': '/pa/units/sea/base_ship/base_ship.json',
 'build_metal_cost': 450,
 'description': '!LOC:Frigate- Durable. Rapid-fire. Attacks land, air, and '
                'sea targets.',
 'display_name': '!LOC:Narwhal',
 'events': {'build_complete': {'audio_cue': '/SE/Build_Complete/sea'},
            'died': {'audio_cue': '/SE/Death/Sea_large',
                     'effect_scale': 0.7,
                     'effect_spec': '/pa/effects/specs/default_explosion_naval.pfx'},
            'fired0': {'audio_cue': '/SE/Weapons/sea/frigate_fire_1',
                       'effect_scale': 0.5,
                       'effect_spec': '/pa/effects/specs/default_muzzle_flash.pfx '
                                      'socket_muzzle01'},
            'fired1': {'audio_cue': '/SE/Weapons/sea/frigate_fire_1',
                       'effect_scale': 0.5,
                       'effect_spec': '/pa/effects/specs/default_muzzle_flash.pfx '
                                      'socket_rightMuzzle02 '
                                      '/pa/effects/specs/default_muzzle_flash.pfx '
                                      'socket_rightMuzzle02'},
            'fired2': {'audio_cue': '/SE/Weapons/sea/torpedo_fire',
                       'effect_scale': 5.0,
                       'effect_spec': '/pa/effects/specs/tank_muzzle_flash.pfx '
                                      'socket_torpedoMuzzle'}},
 'fx_offsets': [{'filename': '/pa/units/sea/frigate/frigate_wake.pfx',
                 'type': 'moving_forward'}],
 'guard_layer': 'WL_AnySurface',
 'max_health': 750,
 'mesh_bounds': [6, 15, 8],
 'model': {'animtree': '/pa/anim/anim_trees/frigate_anim_tree.json',
           'filename': '/pa/units/sea/frigate/frigate.papa'},
 'navigation': {'acceleration': 30,
                'brake': 90,
                'move_speed': 9,
                'turn_accel': 30,
                'turn_speed': 60,
                'type': 'deepwater'},
 'nearby_target_tick_update_interval': 3,
 'physics': {'radius': 3, 'shape': 'sphere'},
 'recon': {'observer': {'items': [{'channel': 'sight',
                                   'layer': 'surface_and_air',
                                   'radius': 180,
                                   'shape': 'capsule'},
                                  {'channel': 'sight',
                                   'layer': 'underwater',
                                   'radius': 180,
                                   'shape': 'capsule'}]}},
 'selection_icon': {'diameter': 23.0},
 'spawn_layers': 'WL_WaterSurface',
 'tools': [{'aim_bone': 'bone_pitch01',
            'fire_event': 'fired0',
            'muzzle_bone': ['socket_muzzle01'],
            'record_index': 0,
            'spec_id': '/pa/units/sea/frigate/frigate_tool_weapon_shell.json'},
           {'aim_bone': 'bone_pitch02',
            'fire_event': 'fired1',
            'muzzle_bone': ['socket_rightMuzzle02', 'socket_leftMuzzle02'],
            'record_index': 1,
            'spec_id': '/pa/units/sea/frigate/frigate_tool_weapon_aa.json'}],
 'unit_types': ['UNITTYPE_Naval',
                'UNITTYPE_Mobile',
                'UNITTYPE_Offense',
                'UNITTYPE_Basic',
                'UNITTYPE_AirDefense',
                'UNITTYPE_FactoryBuild']}