gunship

{'audio': {'loops': {'move': {'cue': '/SE/Movement/air/air_gunship_loop',
                              'flag': 'vel_changed',
                              'should_start_func': 'is_moving_laterally',
                              'should_stop_func': 'is_not_moving'}},
           'selection_response': {'cue': '/SE/Selection/air/gunship'}},
 'base_spec': '/pa/units/air/base_flyer/base_flyer.json',
 'build_metal_cost': 600,
 'description': '!LOC:Gunship- Fast. Cheap. Durable. Attacks land and sea '
                'targets.',
 'display_name': '!LOC:Kestrel',
 'events': {'build_complete': {'audio_cue': '/SE/Build_Complete/air'},
            'died': {'audio_cue': '/SE/Death/Air',
                     'effect_scale': 0.8,
                     'effect_spec': '/pa/units/air/base_flyer/base_flyer_death_t2.pfx'},
            'fired': {'audio_cue': '/SE/Weapons/air/gunship_fire',
                      'effect_spec': '/pa/units/air/gunship/gunship_muzzle_flash.pfx '
                                     'socket_rightMuzzle '
                                     '/pa/units/air/gunship/gunship_muzzle_flash.pfx '
                                     'socket_leftMuzzle'}},
 'fx_offsets': [{'bone': 'bone_turret',
                 'filename': '/pa/units/air/gunship/gunship_jets.pfx',
                 'offset': [0, -1.25, -1.062],
                 'orientation': [0, 90, 0],
                 'type': 'moving'},
                {'bone': 'bone_leftWing',
                 'filename': '/pa/units/air/gunship/gunship_jets.pfx',
                 'offset': [1.449, 0, -1.536],
                 'orientation': [0, 90, 0],
                 'type': 'moving'},
                {'bone': 'bone_rightWing',
                 'filename': '/pa/units/air/gunship/gunship_jets.pfx',
                 'offset': [-1.449, 0, -1.536],
                 'orientation': [0, 90, 0],
                 'type': 'moving'}],
 'guard_layer': 'WL_Anysurface',
 'max_health': 300,
 'mesh_bounds': [8.5, 11.5, 3.6193],
 'model': {'animations': {'aim_down': '/pa/units/air/gunship/gunship_anim_aimDown.papa',
                          'aim_up': '/pa/units/air/gunship/gunship_anim_aimUp.papa',
                          'fly': '/pa/units/air/gunship/gunship_anim_fly.papa'},
           'animtree': '/pa/anim/anim_trees/gunship_anim_tree.json',
           'filename': '/pa/units/air/gunship/gunship.papa'},
 'navigation': {'acceleration': 60,
                'aggressive_behavior': 'circle',
                'aggressive_distance': 75.0,
                'bank_factor': 1,
                'brake': 60,
                'circle_max_time': 2.0,
                'circle_min_time': 1.0,
                'hover_time': -1.0,
                'move_speed': 60,
                'turn_speed': 120,
                'type': 'air',
                'vertical_speed': 50},
 'physics': {'radius': 6},
 'recon': {'observer': {'items': [{'channel': 'sight',
                                   'layer': 'surface_and_air',
                                   'radius': 100,
                                   'shape': 'capsule'},
                                  {'channel': 'sight',
                                   'layer': 'underwater',
                                   'radius': 100,
                                   'shape': 'capsule'}]}},
 'selection_icon': {'diameter': 18.0},
 'spawn_layers': 'WL_Air',
 'tools': [{'aim_bone': 'bone_rightRecoil',
            'muzzle_bone': 'socket_rightMuzzle',
            'spec_id': '/pa/units/air/gunship/gunship_tool_weapon.json'},
           {'aim_bone': 'bone_leftRecoil',
            'muzzle_bone': 'socket_leftMuzzle',
            'spec_id': '/pa/units/air/gunship/gunship_tool_weapon.json'}],
 'unit_types': ['UNITTYPE_Gunship',
                'UNITTYPE_Air',
                'UNITTYPE_Mobile',
                'UNITTYPE_Offense',
                'UNITTYPE_Advanced',
                'UNITTYPE_FactoryBuild']}