land_barrier

{'TEMP_texelinfo': 7.58193,
 'area_build_separation': 0.5,
 'atrophy_cool_down': 0.5,
 'atrophy_rate': 20.0,
 'base_spec': '/pa/units/land/base_structure/base_structure.json',
 'build_metal_cost': 50,
 'description': '!LOC:Very durable. Blocks units and protects from incoming '
                'fire.',
 'display_name': '!LOC:Wall',
 'events': {'build_complete': {'audio_cue': '/SE/Build_Complete/barrier'},
            'died': {'audio_cue': '/SE/Death/barrier',
                     'effect_scale': 1.25,
                     'effect_spec': '/pa/effects/specs/default_explosion.pfx'}},
 'fx_offsets': [{'bone': 'bone_shield',
                 'filename': '/pa/units/land/land_barrier/land_barrier_wall.pfx',
                 'offset': [0, 0, 0],
                 'type': 'idle'}],
 'max_health': 2000,
 'mesh_bounds': [5, 5, 14],
 'model': [{'animations': {'deploy': '/pa/units/land/land_barrier/land_barrier_anim_deploy.papa',
                           'idle': '/pa/units/land/land_barrier/land_barrier_anim_idle.papa'},
            'animtree': '/pa/anim/anim_trees/land_barrier_anim_tree.json',
            'filename': '/pa/units/land/land_barrier/land_barrier.papa',
            'layer': 'WL_LandHorizontal'},
           {'animations': {'deploy': '/pa/units/land/land_barrier/land_barrier_anim_deploy.papa',
                           'idle': '/pa/units/land/land_barrier/land_barrier_anim_idle.papa'},
            'animtree': '/pa/anim/anim_trees/land_barrier_anim_tree.json',
            'filename': '/pa/units/sea/sea_barrier/sea_barrier.papa',
            'layer': 'WL_WaterSurface'}],
 'physics': {'air_friction': 1.0,
             'allow_pushing': False,
             'allow_underground': False,
             'collision_layers': 'WL_AnyHorizontalGroundOrWaterSurface',
             'push_sideways': False,
             'radius': 1,
             'shape': 'Box',
             'type': 'Structure'},
 'placement_size': [4, 4],
 'recon': {'observer': {'items': [{'channel': 'sight',
                                   'layer': 'surface_and_air',
                                   'radius': 1,
                                   'shape': 'capsule'}]}},
 'selection_icon': {'diameter': 6.0},
 'spawn_layers': 'WL_AnyHorizontalGroundOrWaterSurface',
 'structure': {'cost_stamp': {'shape': 'box',
                              'type_data': [{'move_type': 'land-small',
                                             'stamp_type': 'wall'},
                                            {'move_type': 'amphibious',
                                             'stamp_type': 'wall'},
                                            {'move_type': 'amphibious-large',
                                             'stamp_type': 'wall'},
                                            {'move_type': 'hover',
                                             'stamp_type': 'wall'},
                                            {'move_type': 'hover-large',
                                             'stamp_type': 'wall'},
                                            {'move_type': 'deepwater',
                                             'stamp_type': 'wall'},
                                            {'move_type': 'underwater',
                                             'stamp_type': 'wall'}]}},
 'unit_types': ['UNITTYPE_Structure',
                'UNITTYPE_Basic',
                'UNITTYPE_Wall',
                'UNITTYPE_FabBuild',
                'UNITTYPE_FabAdvBuild',
                'UNITTYPE_CmdBuild',
                'UNITTYPE_CombatFabAdvBuild'],
 'wreckage_health_frac': 0.0}