missile_ship

{'TEMP_texelinfo': 30.5603,
 'audio': {'loops': {'move': {'cue': '/SE/Movement/sea/T2_missile_ship_loop',
                              'flag': 'vel_changed',
                              'should_start_func': 'is_moving',
                              'should_stop_func': 'is_not_moving'}},
           'selection_response': {'cue': '/SE/Selection/sea/sea_large'}},
 'base_spec': '/pa/units/sea/base_ship/base_ship.json',
 'build_metal_cost': 3200,
 'description': '!LOC:Missile Ship- Long-range. High damage anti-air and '
                'tactical missiles. Attacks land, sea, air, and orbital '
                'targets.',
 'display_name': '!LOC:Stingray',
 'events': {'build_complete': {'audio_cue': '/SE/Build_Complete/sea'},
            'died': {'audio_cue': '/SE/Death/Sea',
                     'effect_scale': 1.0,
                     'effect_spec': '/pa/effects/specs/default_explosion_naval_t2.pfx'},
            'fired0': {'audio_cue': '/SE/Weapons/sea/T2_missile_ship_fire',
                       'effect_spec': ''},
            'fired1': {'audio_cue': '/SE/Weapons/structure/air_defense_fire',
                       'effect_spec': ''}},
 'fx_offsets': [{'filename': '/pa/units/sea/missile_ship/missile_ship_wake.pfx',
                 'type': 'moving_forward'}],
 'guard_layer': 'WL_AnySurface',
 'max_health': 3000,
 'mesh_bounds': [7, 32, 7],
 'model': {'animations': {'end': '/pa/units/sea/missile_ship/missile_ship_anim_end.papa',
                          'idle': '/pa/units/sea/missile_ship/missile_ship_anim_idle.papa',
                          'start': '/pa/units/sea/missile_ship/missile_ship_anim_start.papa'},
           'animtree': '/pa/anim/anim_trees/missile_ship_anim_tree.json',
           'filename': '/pa/units/sea/missile_ship/missile_ship.papa'},
 'navigation': {'acceleration': 30,
                'brake': 80,
                'move_speed': 8,
                'turn_accel': 15,
                'turn_speed': 45,
                'type': 'deepwater'},
 'nearby_target_tick_update_interval': 20,
 'physics': {'radius': 3, 'shape': 'sphere'},
 'recon': {'observer': {'items': [{'channel': 'sight',
                                   'layer': 'surface_and_air',
                                   'radius': 200,
                                   'shape': 'capsule'},
                                  {'channel': 'sight',
                                   'layer': 'underwater',
                                   'radius': 200,
                                   'shape': 'capsule'}]}},
 'selection_icon': {'diameter': 32.0},
 'spawn_layers': 'WL_WaterSurface',
 'tools': [{'aim_bone': 'socket_missile_muzzle01',
            'fire_event': 'fired0',
            'muzzle_bone': ['socket_missile_muzzle01',
                            'socket_missile_muzzle02'],
            'record_index': 0,
            'spec_id': '/pa/units/sea/missile_ship/missile_ship_tool_weapon.json'},
           {'aim_bone': 'socket_missile_muzzle03',
            'fire_event': 'fired1',
            'muzzle_bone': ['socket_missile_muzzle03',
                            'socket_missile_muzzle04'],
            'record_index': 1,
            'spec_id': '/pa/units/sea/missile_ship/missile_ship_aa_tool_weapon.json'},
           {'aim_bone': 'socket_missile_muzzle01',
            'fire_event': 'fired0',
            'muzzle_bone': ['socket_missile_muzzle01',
                            'socket_missile_muzzle02'],
            'record_index': 0,
            'spec_id': '/pa/units/sea/missile_ship/missile_ship_tool_antidrop.json'}],
 'unit_types': ['UNITTYPE_Naval',
                'UNITTYPE_Mobile',
                'UNITTYPE_Offense',
                'UNITTYPE_Advanced',
                'UNITTYPE_Tactical',
                'UNITTYPE_FactoryBuild']}