naval_factory

{'TEMP_texelinfo': 44.3722,
 'area_build_separation': 2,
 'atrophy_cool_down': 15.0,
 'atrophy_rate': 10.0,
 'audio': {'loops': {'build': {'cue': '/SE/Construction/Factory_contruction_loop_naval',
                               'flag': 'build_target_changed',
                               'should_start_func': 'has_build_target',
                               'should_stop_func': 'no_build_target'}},
           'selection_response': {'cue': '/SE/Selection/sea/factory'}},
 'base_spec': '/pa/units/land/base_structure/base_structure.json',
 'build_metal_cost': 600,
 'buildable_types': '(Naval & Mobile & Basic) & FactoryBuild',
 'command_caps': ['ORDER_Move',
                  'ORDER_Patrol',
                  'ORDER_FactoryBuild',
                  'ORDER_Reclaim',
                  'ORDER_Repair',
                  'ORDER_Attack',
                  'ORDER_Assist'],
 'description': '!LOC:Basic manufacturing- Builds naval units.',
 'display_name': '!LOC:Naval Factory',
 'events': {'build_complete': {'audio_cue': '/SE/Build_Complete/sea'},
            'died': {'audio_cue': '/SE/Death/Sea_large'}},
 'factory_cooldown_time': 3.5,
 'fx_offsets': [{'bone': 'socket_muzzle01',
                 'filename': '/pa/effects/specs/fab_spray.pfx',
                 'offset': [0, 0, 0],
                 'orientation': [0, 0, 0],
                 'type': 'build'},
                {'bone': 'socket_muzzle02',
                 'filename': '/pa/effects/specs/fab_spray.pfx',
                 'offset': [0, 0, 0],
                 'orientation': [0, 0, 0],
                 'type': 'build'}],
 'max_health': 6000,
 'mesh_bounds': [20, 30, 12],
 'model': {'animations': {'build_end': '/pa/units/sea/naval_factory/naval_factory_anim_end.papa',
                          'build_loop': '/pa/units/sea/naval_factory/naval_factory_anim_build.papa',
                          'build_start': '/pa/units/sea/naval_factory/naval_factory_anim_start.papa'},
           'animtree': '/pa/anim/anim_trees/factory_anim_tree.json',
           'filename': '/pa/units/sea/naval_factory/naval_factory.papa'},
 'placement_size': [40, 50],
 'recon': {'observer': {'items': [{'channel': 'sight',
                                   'layer': 'surface_and_air',
                                   'radius': 100,
                                   'shape': 'capsule'}]}},
 'rolloff_dirs': [[0, 1, 0], [0, -1, 0]],
 'selection_icon': {'diameter': 47.5},
 'spawn_layers': 'WL_DeepWater',
 'tools': [{'aim_bone': 'bone_root',
            'spec_id': '/pa/units/sea/naval_factory/naval_factory_build_arm.json'}],
 'unit_types': ['UNITTYPE_Factory',
                'UNITTYPE_Construction',
                'UNITTYPE_Naval',
                'UNITTYPE_Structure',
                'UNITTYPE_CmdBuild',
                'UNITTYPE_Basic',
                'UNITTYPE_FabBuild',
                'UNITTYPE_FabAdvBuild',
                'UNITTYPE_Important'],
 'wait_to_rolloff_time': 0}