nuclear_sub

{'TEMP_texelinfo': 16.0481,
 'audio': {'loops': {'move': {'cue': '/SE/Movement/sea/nuclear_sub_loop',
                              'flag': 'vel_changed',
                              'should_start_func': 'is_moving',
                              'should_stop_func': 'is_not_moving'}}},
 'base_spec': '/pa/units/sea/base_ship/base_ship.json',
 'build_metal_cost': 1800,
 'description': '!LOC:Stealth Sub- Very high damage. Radar stealth. Attacks '
                'land, sea, and undersea targets.',
 'display_name': '!LOC:Kraken',
 'events': {'build_complete': {'audio_cue': '/SE/Build_Complete/sea'},
            'died': {'audio_cue': '/SE/Death/Sea_sub',
                     'effect_scale': 0.9,
                     'effect_spec': '/pa/effects/specs/default_explosion_naval_sub_t2.pfx'},
            'fired0': {'audio_cue': '/SE/Weapons/sea/torpedo_fire',
                       'effect_scale': 5.0,
                       'effect_spec': '/pa/effects/specs/tank_muzzle_flash.pfx '
                                      'socket_muzzle01'},
            'fired1': {'audio_cue': '/SE/Weapons/sea/nuclear_sub_fire'}},
 'fx_offsets': [{'filename': '/pa/units/sea/nuclear_sub/nuclear_sub_wake.pfx',
                 'type': 'moving_forward'}],
 'max_health': 2100,
 'mesh_bounds': [5, 35, 5],
 'model': {'animations': {'end': '/pa/units/sea/nuclear_sub/nuclear_sub_anim_end.papa',
                          'start': '/pa/units/sea/nuclear_sub/nuclear_sub_anim_start.papa'},
           'animtree': '/pa/anim/anim_trees/nuclear_sub_anim_tree.json',
           'filename': '/pa/units/sea/nuclear_sub/nuclear_sub.papa'},
 'navigation': {'acceleration': 40,
                'brake': 120,
                'dodge_multiplier': 1.0,
                'dodge_radius': 10,
                'move_speed': 12,
                'turn_accel': 20,
                'turn_speed': 60,
                'type': 'underwater',
                'wobble_factor': 0.0,
                'wobble_speed': 0.0},
 'physics': {'radius': 6, 'underwater': True},
 'recon': {'observable': {'ignore_radar': True, 'layer': 'underwater'},
           'observer': {'items': [{'channel': 'sight',
                                   'layer': 'surface_and_air',
                                   'radius': 200,
                                   'shape': 'capsule'},
                                  {'channel': 'sight',
                                   'layer': 'underwater',
                                   'radius': 200,
                                   'shape': 'capsule'}]}},
 'selection_icon': {'diameter': 44.0},
 'spawn_layers': 'WL_Underwater',
 'tools': [{'aim_bone': 'socket_muzzle01',
            'fire_event': 'fired0',
            'muzzle_bone': 'socket_muzzle01',
            'record_index': 0,
            'spec_id': '/pa/units/sea/nuclear_sub/nuclear_sub_tool_weapon.json'},
           {'aim_bone': 'socket_muzzle02',
            'fire_event': 'fired1',
            'muzzle_bone': ['socket_muzzle02',
                            'socket_muzzle03',
                            'socket_muzzle04',
                            'socket_muzzle05'],
            'record_index': 1,
            'spec_id': '/pa/units/sea/nuclear_sub/nuclear_sub_tool_weapon_missile.json'}],
 'unit_types': ['UNITTYPE_Naval',
                'UNITTYPE_Mobile',
                'UNITTYPE_Offense',
                'UNITTYPE_Advanced',
                'UNITTYPE_Sub',
                'UNITTYPE_FactoryBuild']}