nuke_launcher

{'TEMP_texelinfo': 19.5004,
 'atrophy_cool_down': 15.0,
 'atrophy_rate': 240.0,
 'audio': {'loops': {'build': {'cue': '/SE/Construction/Factory_contruction_loop_nuke',
                               'flag': 'build_target_changed',
                               'should_start_func': 'has_build_target',
                               'should_stop_func': 'no_build_target'}},
           'selection_response': {'cue': '/SE/Selection/structure/nuke'}},
 'base_spec': '/pa/units/land/base_structure/base_structure.json',
 'build_metal_cost': 14400,
 'buildable_projectiles': ['/pa/units/land/nuke_launcher/nuke_launcher_ammo.json'],
 'command_caps': ['ORDER_FactoryBuild', 'ORDER_Attack'],
 'description': '!LOC:Nuclear missile launcher- Equipped with advanced long '
                'range, large area damage, nuclear missile.',
 'display_name': '!LOC:Nuclear Missile Launcher',
 'events': {'build_complete': {'audio_cue': '/SE/Build_Complete/factory'},
            'died': {'audio_cue': '/SE/Death/Factory'},
            'fired': {'audio_cue': '/SE/Weapons/structure/nuke_launcher_fire',
                      'effect_spec': '/pa/units/land/nuke_launcher/nuke_launcher_launch.pfx'}},
 'factory': {'default_build_stance': 'Continuous',
             'initial_build_spec': '/pa/units/land/nuke_launcher/nuke_launcher_ammo.json',
             'spawn_points': ['bone_missile01'],
             'store_units': True},
 'fx_offsets': [{'bone': 'socket_muzzle01',
                 'filename': '/pa/effects/specs/fab_spray.pfx',
                 'offset': [0, 0, 0],
                 'orientation': [0, 0, 0],
                 'type': 'build'}],
 'lamps': [{'bone': 'bone_armBase',
            'color': [0.1, 1.0, 0.1],
            'intensity': 2.0,
            'offset': [0.06, 1.06, -0.01],
            'radius': 2.0},
           {'bone': 'bone_armElbow',
            'color': [0.1, 1.0, 0.1],
            'intensity': 2.0,
            'offset': [-2.36, 0.0, -1.78],
            'radius': 4.0},
           {'color': [1.0, 1.0, 1.0],
            'intensity': 5.0,
            'offset': [2.8, 2.8, 5.6],
            'radius': 3.5},
           {'color': [1.0, 1.0, 1.0],
            'intensity': 5.0,
            'offset': [2.8, -2.8, 5.6],
            'radius': 3.5},
           {'color': [1.0, 1.0, 1.0],
            'intensity': 5.0,
            'offset': [-2.8, 2.8, 5.6],
            'radius': 3.5},
           {'color': [1.0, 1.0, 1.0],
            'intensity': 5.0,
            'offset': [-2.8, -2.8, 5.6],
            'radius': 3.5}],
 'max_health': 1500,
 'mesh_bounds': [14, 14, 18],
 'model': [{'animations': {'build_end': '/pa/units/land/nuke_launcher/nuke_launcher_anim_buildEnd.papa',
                           'build_loop': '/pa/units/land/nuke_launcher/nuke_launcher_anim_buildLoop.papa',
                           'build_start': '/pa/units/land/nuke_launcher/nuke_launcher_anim_buildStart.papa',
                           'fire_end': '/pa/units/land/nuke_launcher/nuke_launcher_anim_fireEnd.papa',
                           'fire_loop': '/pa/units/land/nuke_launcher/nuke_launcher_anim_fireLoop.papa',
                           'fire_start': '/pa/units/land/nuke_launcher/nuke_launcher_anim_fireStart.papa'},
            'animtree': '/pa/anim/anim_trees/missile_launcher_anim_tree.json',
            'filename': '/pa/units/land/nuke_launcher/nuke_launcher.papa',
            'layer': 'WL_LandHorizontal',
            'skirt_decal': '/pa/effects/specs/skirt_nuke.json'},
           {'animations': {'build_end': '/pa/units/land/nuke_launcher/nuke_launcher_anim_buildEnd.papa',
                           'build_loop': '/pa/units/land/nuke_launcher/nuke_launcher_anim_buildLoop.papa',
                           'build_start': '/pa/units/land/nuke_launcher/nuke_launcher_anim_buildStart.papa',
                           'fire_end': '/pa/units/land/nuke_launcher/nuke_launcher_anim_fireEnd.papa',
                           'fire_loop': '/pa/units/land/nuke_launcher/nuke_launcher_anim_fireLoop.papa',
                           'fire_start': '/pa/units/land/nuke_launcher/nuke_launcher_anim_fireStart.papa'},
            'animtree': '/pa/anim/anim_trees/missile_launcher_anim_tree.json',
            'filename': '/pa/units/sea/nuke_launcher/nuke_launcher.papa',
            'layer': 'WL_WaterSurface'}],
 'placement_size': [20, 20],
 'recon': {'observer': {'items': [{'channel': 'sight',
                                   'layer': 'surface_and_air',
                                   'radius': 100,
                                   'shape': 'capsule'},
                                  {'channel': 'sight',
                                   'layer': 'underwater',
                                   'radius': 100,
                                   'shape': 'capsule'}]}},
 'selection_icon': {'diameter': 25.0},
 'spawn_layers': 'WL_AnyHorizontalGroundOrWaterSurface',
 'tools': [{'aim_bone': 'bone_root',
            'spec_id': '/pa/units/land/nuke_launcher/nuke_launcher_tool_weapon.json'},
           {'aim_bone': 'bone_root',
            'spec_id': '/pa/units/land/nuke_launcher/nuke_launcher_build_arm.json'}],
 'unit_types': ['UNITTYPE_Land',
                'UNITTYPE_Structure',
                'UNITTYPE_Offense',
                'UNITTYPE_Advanced',
                'UNITTYPE_Nuke',
                'UNITTYPE_Factory',
                'UNITTYPE_FabAdvBuild',
                'UNITTYPE_Important']}