sea_scout

{'TEMP_texelinfo': 4.24257,
 'audio': {'loops': {'move': {'cue': '/SE/Movement/sea/sea_scout_ship_loop',
                              'flag': 'vel_changed',
                              'should_start_func': 'is_moving',
                              'should_stop_func': 'is_not_moving'}}},
 'base_spec': '/pa/units/sea/base_ship/base_ship.json',
 'build_metal_cost': 150,
 'description': '!LOC:Gunboat- Cheap. Fast. Expendable. Attacks land and sea '
                'targets.',
 'display_name': '!LOC:Piranha',
 'events': {'build_complete': {'audio_cue': '/SE/Build_Complete/sea'},
            'died': {'audio_cue': '/SE/Death/Sea',
                     'effect_scale': 0.6,
                     'effect_spec': '/pa/effects/specs/default_explosion_naval.pfx'},
            'fired': {'audio_cue': '/SE/Weapons/sea/sea_scout_fire'}},
 'fx_offsets': [{'filename': '/pa/units/sea/sea_scout/sea_scout_wake.pfx',
                 'type': 'moving_forward'}],
 'max_health': 175,
 'mesh_bounds': [4, 11, 4],
 'model': {'animtree': '/pa/anim/anim_trees/sea_scout_anim_tree.json',
           'filename': '/pa/units/sea/sea_scout/sea_scout.papa'},
 'navigation': {'acceleration': 75,
                'brake': 200,
                'move_speed': 20,
                'turn_in_place': False,
                'turn_speed': 180,
                'type': 'deepwater'},
 'physics': {'radius': 6},
 'recon': {'observer': {'items': [{'channel': 'sight',
                                   'layer': 'surface_and_air',
                                   'radius': 150,
                                   'shape': 'capsule'},
                                  {'channel': 'sight',
                                   'layer': 'underwater',
                                   'radius': 150,
                                   'shape': 'capsule'}]}},
 'selection_icon': {'diameter': 18.0},
 'spawn_layers': 'WL_WaterSurface',
 'tools': [{'aim_bone': 'bone_turret',
            'muzzle_bone': 'socket_muzzle',
            'spec_id': '/pa/units/sea/sea_scout/sea_scout_tool_weapon.json'}],
 'unit_types': ['UNITTYPE_Naval',
                'UNITTYPE_Scout',
                'UNITTYPE_Mobile',
                'UNITTYPE_Offense',
                'UNITTYPE_Basic',
                'UNITTYPE_FactoryBuild']}